Changing the resolution of the map (Optimization)
Possible values |
Description |
vlowres |
Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge) |
lowres |
Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge) |
hires |
Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge) |
low_boost_hi |
Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge), with boosted tiles rendered at "hires" (16 pixels per block edge) |
hi_boost_vhi |
Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted tiles rendered at 'vhires' resolution (32 pixels perblock edge) |
hi_boost_xhi |
Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted tiles rendered at 'xhires' resolution (64 pixels perblock edge) |
Brief Explanation
These values allow you to either save storage (vlowres saves the most) or have a high quality map (hi_boost_xhi provides the best quality/resolution for the map).
Which option should I choose?
The default value is hires. That probably works for most server owners. But for those who lack storage, they may be prompted to pick a "storafe saver" option such as vlowres or lowres.
Additionally High Resolution maps take a lot of time to render (and an exhorbitant amount of storage).
Where and how to change the resolution
Through the use of the File Manager, reach the following path: /home/container/plugins/dynmap
(NOTE: This is the path for Spigot/Paper servers. These are all folders), where you'll find a text file named configuration.txt
. Open it.
Now change deftemplatesuffix
with one of the values given at the beggining of this article. Save the file with the Save content
button and restart the server through the console.
Examples
Very Low Resolution:
Low Resolution: